;------------------------------------------------------------------------------------------------
[wpn_ump45]:identity_immunities,weapon_probability,default_weapon_params,wpn_ump45_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ump45"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ump45

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 40
inv_grid_y                               = 30
inv_name                                 = st_wpn_ump45
inv_name_short                           = st_wpn_ump45
description                              = st_wpn_ump45_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.48
cost                                     = 28980
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_ump45_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf
position                                 = -0.026, -0.125, -0.03
orientation                              = 0, -10, 0
fire_point                               = 0.0, 0.188, 0.392
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point					             = 0.0, 0.188, 0.082
shell_dir					             = 0.0, 1.0, 0.0
shell_particles	 			             = weapons\45acp

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ump45, up_gr_seconab_ump45, up_gr_thirdab_ump45, up_gr_fourtab_ump45, up_gr_fifthab_ump45, up_gr_fifthcd_ump45
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5
upgr_icon_x                              = 900
upgr_icon_y                              = 800
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, 2, -1
ammo_class                               = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
ammo_elapsed                             = 25
ammo_mag_size                            = 25
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_gemtech
silencer_status                          = 2
silencer_x                               = 171
silencer_y                               = 12
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 40
hit_power                                = 0.56, 0.56, 0.56, 0.56
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 273
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 3.8
fire_dispersion_base                     = 0.54
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.17
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.91
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.06
cam_max_angle                            = 36.0
cam_max_angle_horz                       = 36.0
cam_step_angle_horz                      = 1.19
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.67
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.05
zoom_cam_max_angle                       = 36.0
zoom_cam_max_angle_horz                  = 36.0
zoom_cam_step_angle_horz                 = 1.09

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.65
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 123
kill_msg_width                           = 69
kill_msg_height                          = 30


[wpn_ump45_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.074, -0.2, 0.14
hands_position_16x9                      = -0.074, -0.2, 0.14
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.082362, 0.0592, -0.25
aim_hud_offset_pos_16x9                  = -0.082362, 0.0592, -0.25
aim_hud_offset_rot                       = 0.02275, 0.0346, 0
aim_hud_offset_rot_16x9                  = 0.02275, 0.0346, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = ump45_holster
anm_idle                                 = ump45_idle
anm_idle_aim                             = ump45_idle_aim
anm_idle_aim_moving                      = ump45_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = ump45_idle_crouch
anm_idle_moving                          = ump45_idle_moving
anm_idle_moving_crouch                   = ump45_idle_crouch
anm_idle_sprint                          = ump45_idle_sprint
anm_reload                               = ump45_reload, reload
anm_reload_empty                         = ump45_reload_empty, reload_empty
anm_shots                                = ump45_shoot, shoot
anm_show                                 = ump45_draw

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.1

;------------------------------------------------------------------------------------------------
[wpn_ump45_ac10632]:wpn_ump45
1icon_layer                              = ac10632
1icon_layer_x                            = 83
1icon_layer_y                            = -13

inv_weight                               = 2.60

hud                                      = wpn_ump45_ac10632_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_ac10632.ogf


[wpn_ump45_ac10632_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.08233, 0.0399, -0.25
aim_hud_offset_pos_16x9                  = -0.08233, 0.0399, -0.25
aim_hud_offset_rot                       = 0.0228, 0.0346, 0.0005
aim_hud_offset_rot_16x9                  = 0.0228, 0.0346, 0.0005

;------------------------------------------------------------------------------------------------
[wpn_ump45_acog]:wpn_ump45
1icon_layer                              = acog
1icon_layer_x                            = 80
1icon_layer_y                            = -10

inv_weight                               = 2.80

hud                                      = wpn_ump45_acog_hud

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_ump45_acog_hud]:wpn_ump45_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_acog_hud.ogf

aim_hud_offset_pos                       = -0.081622, 0.044672, -0.35
aim_hud_offset_pos_16x9                  = -0.081622, 0.044672, -0.35
aim_hud_offset_rot                       = 0.024, 0.0336, 0.0005
aim_hud_offset_rot_16x9                  = 0.024, 0.0336, 0.0005

;------------------------------------------------------------------------------------------------
[wpn_ump45_eot]:wpn_ump45
1icon_layer                              = eot
1icon_layer_x                            = 83
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_eot_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_eot.ogf


[wpn_ump45_eot_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_eot_hud.ogf

aim_hud_offset_pos                       = -0.0824,0.0324,-0.25
aim_hud_offset_pos_16x9                  = -0.0824,0.0324,-0.25
aim_hud_offset_rot                       = 0.0228, 0.0346, 0.0005
aim_hud_offset_rot_16x9                  = 0.0228, 0.0346, 0.0005

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom]:wpn_ump45
parent_section                           = wpn_ump45_custom

inv_grid_y                               = 32
inv_name                                 = st_wpn_ump45_custom
inv_name_short                           = st_wpn_ump45_custom

cost                                     = 33880

hud                                      = wpn_ump45_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

installed_upgrades                       = up_fourta_ump45

rpm                                      = 640

fire_dispersion_base                     = 0.48

misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.006
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.08

condition_queue_shot_dec                 = 0.00082
condition_shot_dec                       = 0.00082


[wpn_ump45_sk1_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_hud.ogf


[wpn_ump45_ac10632_sk1_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_ac10632_sk1_hud.ogf

aim_hud_offset_pos                       = -0.08236, 0.0592, -0.25
aim_hud_offset_pos_16x9                  = -0.08236, 0.0592, -0.25
aim_hud_offset_rot                       = 0.0228, 0.0346, 0
aim_hud_offset_rot_16x9                  = 0.0228, 0.0346, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_ac10632]:wpn_ump45_custom
1icon_layer                              = ac10632
1icon_layer_x                            = 83
1icon_layer_y                            = -13

inv_weight                               = 2.60

hud                                      = wpn_ump45_ac10632_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_ac10632_sk1.ogf


[wpn_ump45_acog_sk1_hud]:wpn_ump45_acog_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_acog_sk1_hud.ogf

aim_hud_offset_pos                       = -0.08233, 0.0399, -0.25
aim_hud_offset_pos_16x9                  = -0.08233, 0.0399, -0.25
aim_hud_offset_rot                       = 0.0228, 0.0346, 0.0005
aim_hud_offset_rot_16x9                  = 0.0228, 0.0346, 0.0005

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_acog]:wpn_ump45_custom
1icon_layer                              = acog
1icon_layer_x                            = 80
1icon_layer_y                            = -10

inv_weight                               = 2.80

hud                                      = wpn_ump45_acog_sk1_hud

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_eot]:wpn_ump45_custom
1icon_layer                              = eot
1icon_layer_x                            = 83
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_eot_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_eot_sk1.ogf


[wpn_ump45_eot_sk1_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_eot_sk1_hud.ogf

aim_hud_offset_pos                       = -0.0824,0.0324,-0.25
aim_hud_offset_pos_16x9                  = -0.0824,0.0324,-0.25
aim_hud_offset_rot                       = 0.0228, 0.0346, 0.0005
aim_hud_offset_rot_16x9                  = 0.0228, 0.0346, 0.0005

